GROG is a very active, play after dark game.
You also need a building that is conducive to running and hiding. The only equipment you need is a flashlight. Here is how the game is played. One person is the Game Captain and is in charge of overseeing the game.
Prior to the game, the Game Captain (GC) needs to go thru the play area. In our church, we go around and turn on various Sundsy School classroom lights. The doors to these rooms are closed, and those rooms are off limits. (We have classroom doors with windows, so the light shines out into the hall, giving us enough light to play. If this does not work for your play area, you need to figure out how to have a low level of light.)
The GC takes the flashlight apart into at least 3 pieces - the barrel, the battery, and the lens - and hides these pieces throughout the play area. Since the environment is somewhat dark, we tend to hid them in places that are not too very hard to find.
Once that is done, the GC goes back to the group and selects the GROG. The GROG is a creature of the dark, and goes into the dim play area to hide.
The GROG's goal is to tag the other players, like freeze tag, and renders them inactive. The GROG is trying to capture all of the players. There is no base. If the frozen player is tagged, they can become active players again.
The players' objective is to find the flashlight and assemble it. Only the light of the flashlight will put an end to the GROG's existance. Once the players find the pieces of the flashlight and get it working, they go on a GROG hunt. Shining the light on the GROG, or freezing all of the players, ends the game.
NOTES: If you have a large group, divid them into a couple of groups by age and size. You don't want the big guys tearing down a hallway and crashing into a little guy. Also, warn the players not to run "all out" for the same reason. We encourage the players not to talk, etc., when they are frozen.
Submitted by: FT